
Changelog
Release notes and updates for Last Epoch Overlay.
1.11.0 (2026-10-09)
Added
Marketfavorites and folders now have an Edit menu action for renamingPricesnew Affixes section with T6 and T7 prices and history, searchable by affix and filterable by item type and tierPricesseparate prices and history for each Unsated Rage, Withstand the Elements, and Frostborn Solitude variantPricesa general price reference for Exulis, combining its native affix combinations
Changed
Apptext selection is now limited to text fields, and images and links no longer drag accidentallyBuild Plannernavigation is now remembered per build instead of per loadoutMarketduplicate-looking Idol affix options now identify their Idol type, with options sorted by prefix or suffix and then Idol typePricesunique prices now show Legendary Potential levels side by side when All LP is selected
Fixed
Applarge desktop ads could fail to fill the available panel heightPrices/Evaluateprice references could show Legendary Potential for items that cannot have itMarketmulti-stat affixes now use the game's name for each stat, correctly distinguishing minion modifiersBuild Plannerlegendary donor Market favorites now exclude corrupted itemsMarketandBuild PlannerExulis and Oculus of Ruin searches now use their native Legendary drops instead of treating them as ordinary Uniques with donor items
1.10.0 (2026-10-08)
Changed
Appupdated compatibility for the released Last Epoch 1.5.2 client
1.9.0 (2026-10-07)
Added
Build Plannernew Gear tab with equipment and Idols imported from Maxroll and Last Epoch ToolsBuild Plannersave individual items or a loadout's gear as Market favorites
Changed
Build Plannernow remembers the selected gear or skill-tree tab for each loadout
Fixed
Build PlannerMaxroll leveling imports could skip later profiles when the selected profile had no mastery chosenMarketsome unique and implicit modifiers were missing descriptions
1.8.0 (2026-10-06)
Added
Marketnew in-game market browser for live Bazaar and community searches, with item, affix, implicit, unique modifier, and price filtersMarketsearch tabs and favorites organized in foldersMarketlive listings can be opened directly in the BazaarEvaluatesearches can now be opened in Market and filtered by implicit modifiersTraveladded a hotkey for Traveler's Rest
Changed
Build Plannertree warnings are now grouped, with expandable details in the editorBuild Plannerthe Point order panel now remembers its scroll position for each tree
Fixed
Build PlannerLast Epoch Tools imports could create duplicate loadouts with identical skill trees and point orderBuild PlannerLast Epoch Tools builds with missing or incomplete point order could fail to import
1.7.0 (2026-10-02)
Added
Charactercampaign progress shows quests that award passive points and Idol slots, with options to view their locations on the map or travel to unlocked waypointsBuild Plannercan now import builds from Last Epoch Tools planner and build-guide links
Changed
Build Plannercharacter comparison now shows trees with points ready to allocate firstBuild Plannerthe next node's rank arrow now shows the target for the next planned group of pointsBuild Plannercharacter comparison now automatically switches passive sections to follow the next planned pointBuild Plannernow remembers the selected side panel between app sessionsBuild Plannerpassive point totals are now labelled Shared passive pointsCharacterCampaign and Monoliths are now grouped in the Character pageTravelthe Bazaar hotkey now travels to the Observatory for Circle of Fortune characters
Fixed
Appchanging areas could return the open app window to Home instead of keeping the current pageBuild Plannerbuild and loadout menus now close before opening an action dialog, so the dialog receives focus immediatelyBuild Plannercharacter comparison no longer disappears during character loading or area changesBuild Plannernext-point highlighting now respects the planned allocation order across passive sectionsEvaluateitems with more than two prefixes or suffixes could fail to load
1.6.0 (2026-10-01)
Changed
Appupdated compatibility for the released Last Epoch 1.5 clientBuild Plannernow uses released-game tree data for all five classes and ten languagesEvaluateand the website catalogue now include the released game's new unique items
Fixed
Pricesnew Grand Idols are included in the Idols categoryAppgame activity could fail to display in DiscordAppconnection errors could appear after closing the game
1.5.0 (2026-09-30)
Added
Appstandalone settings now let you launch the app at startup
Fixed
Build Plannercharacter comparison on Overwolf could show false mastery and tree mismatch warnings and incorrectly report all specialization slots as occupiedBuild Plannercharacter comparison now handles verified node ID differences for Shadow Rend, Bladestorm, Flay, Flame Ward, Static, and Volatile Reversal between the installed game and the 1.5 prerelease planner data
1.4.0 (2026-09-29)
Added
Appa skippable welcome tour introduces item evaluation, build planning, market prices, and Monolith tracking; shown once for new and existing users
Fixed
Sessionthe in-game session window could clip the ad panel
1.3.0 (2026-09-29)
Changed
Build Plannercharacter comparison now shows current allocations in node ranks, connections, and passive unlock progress, with planned ranks shown where they differBuild Plannercharacters with a different mastery can now be compared against a build, with a warning explaining the mismatchBuild Plannerhovering a node now uses a short delay before changing the selection, making it easier to move across the treeBuild Plannerpassive unlock labels are now larger and stay readable when zoomingBuild Plannerdialogs and allocation messages now stay within the planner area
Fixed
Build PlannerMaxroll build-guide imports no longer fail when the guide uses an embedded planner selectionBuild Plannersaved skill trees that exceed updated rank limits can now be repaired by removing excess points instead of resetting the skill
1.2.0 (2026-09-28)
Added
Build Plannerplan passive and skill trees for all five classes using 1.5 pre-release tree data, with multiple saved builds and loadouts, point budgets, and undo/redoBuild Plannerview the point allocation order for each tree and select a step to focus its nodeBuild Plannerimport and export build codes, or import passive and skill plans from Maxroll planner and build-guide links, with selected profiles becoming loadoutsBuild Plannercompare your current character against a planned loadout to see missing/excess points, allocation progress, and the next planned pointBuild Plannerautomatically follows matching passive and skill trees opened in-game and stays on the comparison view when restoring the app after an area changeHomenow recommends the build planner, with first-use hints for creating builds and comparing your character
Changed
Evaluatemodifier roll sliders now show actual stat values and their minimum/maximum endpoints where availableEvaluateautomatic searches now start after 300 ms, down from one second
Fixed
Evaluatemodifier roll percentages now use the game's displayed values where available instead of the search thresholdEvaluatecorrected minimum-roll mapping for affixes with multiple statsEvaluateitem previews now distinguish live/community listings and listing versions to avoid reusing outdated previews
1.1.0 (2026-09-25)
Added
Appsettings now include a changelog viewAppnotifications now let you enable the overlay and auto-launch, and indicate when the game needs to be restarted to connect the overlayEvaluatenow displays modifier roll percentages and supports adjustable minimum roll filters
Changed
Appin-game zoom now shows the actual scale, with a 50%–300% adjustment rangeEvaluateunique modifier filters are now enabled by default, with minimum rolls based on the evaluated item; idol affix filters also use the item's rollsEvaluatenow highlights experimental items and modifiersEvaluateprice references now fall back to an available higher Legendary Potential price when needed and show the reference's LPEvaluatenow explains when community search is unavailable for a cycle and offers travel to the Bazaar for live results
Fixed
Appcharacter cycle detection now uses the character's effective cycleAppsession window could repeatedly reopen while AFKEvaluatewindow could exceed its intended height when using display scaling or in-game zoomPricesswitching categories while filtering could leave the new category empty; changing categories now clears the search and resets scrolling
1.0.0 (2026-09-24)
- Initial release