Changelog

Release notes and updates for Last Epoch Overlay.

1.11.0 (2026-10-09)

Added

  • Market favorites and folders now have an Edit menu action for renaming
  • Prices new Affixes section with T6 and T7 prices and history, searchable by affix and filterable by item type and tier
  • Prices separate prices and history for each Unsated Rage, Withstand the Elements, and Frostborn Solitude variant
  • Prices a general price reference for Exulis, combining its native affix combinations

Changed

  • App text selection is now limited to text fields, and images and links no longer drag accidentally
  • Build Planner navigation is now remembered per build instead of per loadout
  • Market duplicate-looking Idol affix options now identify their Idol type, with options sorted by prefix or suffix and then Idol type
  • Prices unique prices now show Legendary Potential levels side by side when All LP is selected

Fixed

  • App large desktop ads could fail to fill the available panel height
  • Prices/Evaluate price references could show Legendary Potential for items that cannot have it
  • Market multi-stat affixes now use the game's name for each stat, correctly distinguishing minion modifiers
  • Build Planner legendary donor Market favorites now exclude corrupted items
  • Market and Build Planner Exulis and Oculus of Ruin searches now use their native Legendary drops instead of treating them as ordinary Uniques with donor items

1.10.0 (2026-10-08)

Changed

  • App updated compatibility for the released Last Epoch 1.5.2 client

1.9.0 (2026-10-07)

Added

  • Build Planner new Gear tab with equipment and Idols imported from Maxroll and Last Epoch Tools
  • Build Planner save individual items or a loadout's gear as Market favorites

Changed

  • Build Planner now remembers the selected gear or skill-tree tab for each loadout

Fixed

  • Build Planner Maxroll leveling imports could skip later profiles when the selected profile had no mastery chosen
  • Market some unique and implicit modifiers were missing descriptions

1.8.0 (2026-10-06)

Added

  • Market new in-game market browser for live Bazaar and community searches, with item, affix, implicit, unique modifier, and price filters
  • Market search tabs and favorites organized in folders
  • Market live listings can be opened directly in the Bazaar
  • Evaluate searches can now be opened in Market and filtered by implicit modifiers
  • Travel added a hotkey for Traveler's Rest

Changed

  • Build Planner tree warnings are now grouped, with expandable details in the editor
  • Build Planner the Point order panel now remembers its scroll position for each tree

Fixed

  • Build Planner Last Epoch Tools imports could create duplicate loadouts with identical skill trees and point order
  • Build Planner Last Epoch Tools builds with missing or incomplete point order could fail to import

1.7.0 (2026-10-02)

Added

  • Character campaign progress shows quests that award passive points and Idol slots, with options to view their locations on the map or travel to unlocked waypoints
  • Build Planner can now import builds from Last Epoch Tools planner and build-guide links

Changed

  • Build Planner character comparison now shows trees with points ready to allocate first
  • Build Planner the next node's rank arrow now shows the target for the next planned group of points
  • Build Planner character comparison now automatically switches passive sections to follow the next planned point
  • Build Planner now remembers the selected side panel between app sessions
  • Build Planner passive point totals are now labelled Shared passive points
  • Character Campaign and Monoliths are now grouped in the Character page
  • Travel the Bazaar hotkey now travels to the Observatory for Circle of Fortune characters

Fixed

  • App changing areas could return the open app window to Home instead of keeping the current page
  • Build Planner build and loadout menus now close before opening an action dialog, so the dialog receives focus immediately
  • Build Planner character comparison no longer disappears during character loading or area changes
  • Build Planner next-point highlighting now respects the planned allocation order across passive sections
  • Evaluate items with more than two prefixes or suffixes could fail to load

1.6.0 (2026-10-01)

Changed

  • App updated compatibility for the released Last Epoch 1.5 client
  • Build Planner now uses released-game tree data for all five classes and ten languages
  • Evaluate and the website catalogue now include the released game's new unique items

Fixed

  • Prices new Grand Idols are included in the Idols category
  • App game activity could fail to display in Discord
  • App connection errors could appear after closing the game

1.5.0 (2026-09-30)

Added

  • App standalone settings now let you launch the app at startup

Fixed

  • Build Planner character comparison on Overwolf could show false mastery and tree mismatch warnings and incorrectly report all specialization slots as occupied
  • Build Planner character comparison now handles verified node ID differences for Shadow Rend, Bladestorm, Flay, Flame Ward, Static, and Volatile Reversal between the installed game and the 1.5 prerelease planner data

1.4.0 (2026-09-29)

Added

  • App a skippable welcome tour introduces item evaluation, build planning, market prices, and Monolith tracking; shown once for new and existing users

Fixed

  • Session the in-game session window could clip the ad panel

1.3.0 (2026-09-29)

Changed

  • Build Planner character comparison now shows current allocations in node ranks, connections, and passive unlock progress, with planned ranks shown where they differ
  • Build Planner characters with a different mastery can now be compared against a build, with a warning explaining the mismatch
  • Build Planner hovering a node now uses a short delay before changing the selection, making it easier to move across the tree
  • Build Planner passive unlock labels are now larger and stay readable when zooming
  • Build Planner dialogs and allocation messages now stay within the planner area

Fixed

  • Build Planner Maxroll build-guide imports no longer fail when the guide uses an embedded planner selection
  • Build Planner saved skill trees that exceed updated rank limits can now be repaired by removing excess points instead of resetting the skill

1.2.0 (2026-09-28)

Added

  • Build Planner plan passive and skill trees for all five classes using 1.5 pre-release tree data, with multiple saved builds and loadouts, point budgets, and undo/redo
  • Build Planner view the point allocation order for each tree and select a step to focus its node
  • Build Planner import and export build codes, or import passive and skill plans from Maxroll planner and build-guide links, with selected profiles becoming loadouts
  • Build Planner compare your current character against a planned loadout to see missing/excess points, allocation progress, and the next planned point
  • Build Planner automatically follows matching passive and skill trees opened in-game and stays on the comparison view when restoring the app after an area change
  • Home now recommends the build planner, with first-use hints for creating builds and comparing your character

Changed

  • Evaluate modifier roll sliders now show actual stat values and their minimum/maximum endpoints where available
  • Evaluate automatic searches now start after 300 ms, down from one second

Fixed

  • Evaluate modifier roll percentages now use the game's displayed values where available instead of the search threshold
  • Evaluate corrected minimum-roll mapping for affixes with multiple stats
  • Evaluate item previews now distinguish live/community listings and listing versions to avoid reusing outdated previews

1.1.0 (2026-09-25)

Added

  • App settings now include a changelog view
  • App notifications now let you enable the overlay and auto-launch, and indicate when the game needs to be restarted to connect the overlay
  • Evaluate now displays modifier roll percentages and supports adjustable minimum roll filters

Changed

  • App in-game zoom now shows the actual scale, with a 50%–300% adjustment range
  • Evaluate unique modifier filters are now enabled by default, with minimum rolls based on the evaluated item; idol affix filters also use the item's rolls
  • Evaluate now highlights experimental items and modifiers
  • Evaluate price references now fall back to an available higher Legendary Potential price when needed and show the reference's LP
  • Evaluate now explains when community search is unavailable for a cycle and offers travel to the Bazaar for live results

Fixed

  • App character cycle detection now uses the character's effective cycle
  • App session window could repeatedly reopen while AFK
  • Evaluate window could exceed its intended height when using display scaling or in-game zoom
  • Prices switching categories while filtering could leave the new category empty; changing categories now clears the search and resets scrolling

1.0.0 (2026-09-24)

  • Initial release